December 27, 2024 02:21 am (IST)
Follow us:
facebook-white sharing button
twitter-white sharing button
instagram-white sharing button
youtube-white sharing button
I have lost a mentor and guide: Rahul Gandhi writes on Manmohan Singh's demise | Manmohan Singh left strong imprint on our economic policy over years: PM Modi | A rare leader who spoke softly but achieved monumental strides: Gautam Adani mourns Manmohan Singh's death | Instagram influencer and freelance RJ Simran Singh dies by suicide in Gurugram | Anna University sexual assault case: Accused is a DMK worker, claims BJP's Annamalai | Celebrities too responsible for crowd control: Telangana CM Revanth Reddy to Telugu filmdom amid Pushpa 2 stampede row | Boat capsizes off Calangute Beach in Goa; 1 killed, 20 rescued | Canada announces change to immigration system, likely to impact Indians seeking permanent residence | Azerbaijan Airlines tragedy: 32 passengers rescued, flight attempted several emergency landing before crashing | Man sets himself on fire near Parliament building; locals, police rush him to hospital
Photo courtesy: Unsplash

India's gaming industry set to double by 2028: PwC report

| @indiablooms | Oct 16, 2024, at 07:19 am

Mumbai: India’s gaming industry, which encompasses both real money gaming (RMG) and casual gaming, is projected to double its revenues over the next four years from its current base of Rs 33,000 crore.

According to a report by PwC India, the sector’s revenues are expected to grow at a compounded annual growth rate (CAGR) of 14.5 percent between 2023 and 2028, driven by an expanding gamer base in the country.

Presently, India boasts 450 million gamers, a number that is expected to surpass 720 million by 2028, growing at a 10 percent CAGR.

By then, India’s gamer population is projected to exceed that of China.

Despite this optimistic outlook, investor interest in Indian gaming companies appears to be declining. In the first half of 2024, gaming firms secured just $14 million in funding, a sharp drop from the $78 million raised in 2023, $495 million in 2022, and $1.677 billion in 2021.

In 2023, the industry generated Rs 33,000 crore in total revenue, with the RMG segment contributing about half of that figure.

However, moving forward, the sector’s growth is expected to decelerate from 25 percent CAGR to 10 percent CAGR due to the increased impact of the goods and services tax (GST).

Social and casual gaming companies earned Rs 13,800 crore in 2023 and are projected to reach Rs 36,600 crore in revenue over the next five years.

RMG platforms generate revenue from online games where users make deposits, while casual gaming platforms rely on in-app purchases, ads, and subscriptions.

In 2023, the GST Council implemented a 28 percent tax on online gaming, horse racing, and casinos, significantly impacting Indian RMG firms.

The national exchequer has seen a steady rise in collections following this tax. Before the tax hike, companies contributed Rs 7,200 crore in GST between FY2020 and FY2023.

Since the new tax regime, monthly GST collections have surged to Rs 1,100 to Rs 1,300 crore.

The report also highlighted that four out of five funding deals in the sector were at the seed-stage level.

"Building responsible gaming practices and robust player protection policies will be crucial to maintaining trust and ensuring the industry’s sustainable growth," said Manpreet Singh Ahuja, TMT sector leader and chief digital officer, PwC India.

Support Our Journalism

We cannot do without you.. your contribution supports unbiased journalism

IBNS is not driven by any ism- not wokeism, not racism, not skewed secularism, not hyper right-wing or left liberal ideals, nor by any hardline religious beliefs or hyper nationalism. We want to serve you good old objective news, as they are. We do not judge or preach. We let people decide for themselves. We only try to present factual and well-sourced news.

Support objective journalism for a small contribution.